The premise is really good, but I found the interface confusing. I had no feedback which showed what the effect was of my actions. I place an entrence, and a bar appeared. What does that mean? I couldn't figure out. I bought three units, placed them in a room, and the sprites jumped around before disapearing. I did not notice weather or not I gained any money. Nor could I glance whether things were going well. I eventually died because suddenly my three uits, who were at full health, got overwelmed and died.
It is thus a bit confusing, and overwhelming. There are many different stats, what do they mean? How does rarity come into play. I got a SR, is that special, I don't know.
What let me most down was the lack of direction. I had no real goal, except making money to make more money. That works in an idle game, because you can't die, but somehow I had to prepare myself for what was comming next without having any idea about that.
Still, amazing idea. Amazing result for three days of work, and I hope that you work on this further.
That is good to hear, but as a new player there was no way for me to know that. The main issue I had was the lack of feedback that my actions had an effect. I didn't notice a difference whatever I did. This left me in the dark on if I was doing well or poor, up to the moment I suddenly died.
← Return to game
Comments
Log in with itch.io to leave a comment.
any way to disable the sound cos i tryna watch some yt while playing
The premise is really good, but I found the interface confusing. I had no feedback which showed what the effect was of my actions. I place an entrence, and a bar appeared. What does that mean? I couldn't figure out. I bought three units, placed them in a room, and the sprites jumped around before disapearing. I did not notice weather or not I gained any money. Nor could I glance whether things were going well. I eventually died because suddenly my three uits, who were at full health, got overwelmed and died.
It is thus a bit confusing, and overwhelming. There are many different stats, what do they mean? How does rarity come into play. I got a SR, is that special, I don't know.
What let me most down was the lack of direction. I had no real goal, except making money to make more money. That works in an idle game, because you can't die, but somehow I had to prepare myself for what was comming next without having any idea about that.
Still, amazing idea. Amazing result for three days of work, and I hope that you work on this further.
There is an end, If you buy the last one for 1000 gems there is a win screen
That is good to hear, but as a new player there was no way for me to know that. The main issue I had was the lack of feedback that my actions had an effect. I didn't notice a difference whatever I did. This left me in the dark on if I was doing well or poor, up to the moment I suddenly died.
to be honest, I never built the entrance until i had filled the dungeon with level 3 and 4 monsters because i was able to gain gems and coins anyway!
Awesome core mechanic.
Unique monster sprites and some minor tweaks and balancing would go a long way if you continue on this.
Great job!